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Kamikaye
I have a PhD in bioinformatics and art is my hobby.

Age 36, Male

PhD

Hamburg - Germany

Joined on 7/16/09

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Pixel Assets Pipeline

Posted by Kamikaye - June 23rd, 2020


While pondering abut my game creation ambitions from time to time I keep researching and creating asset pipelines. Since pixel graphic games are going through a strong revival why not create a pipeline for pixelated art. I'm not a pixel artist though, I paint in broad strokes, I occasionaly use Magica Voxel. But I'm also a imaging guy, so maybe imaging can do something here.

iu_135203_2931182.jpg

Converting isometric renders to convincing pixel assets includes more than just lowering the resolution. But it's an important step. At the right time.


For this image I took a recent Magica Voxel building that I rendered with a randomly generated baseplate (I made a script that generates these). Reduced the resolution with a 15x15 pixelation filter in Krita and applied a local Variance Normalization with an amplitude of about 15. This really rescues all the faint edges and crannies and creates an overall more sharp image while preserving the solid black for the alpha channel.


Do you enjoy reading technical things like that ?


Let me know what you think !


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Comments

It looks brilliant!

Thx ! :)

gratz on user of the day- also putting your bioinformatics degree to good use in these times?

If you mean churning out research to have it ignored by the deciders, then yea. Yea I do.

post more stuff like this, you got a follow

Thx I hope I can manage :)

Do you think it would be hard to make a game character "match" the background in this case, as if they look like they are part of the same game?

Maybe, if the start res and relations match.

The Before looks ok. But, the after looks so amazing. I love it so much! Thank you for giving us an update to that.