Very intersting idea that they have to unity-spaghetti some code on the fly. Rarely have I seen someone try to actually show what ppl do on their sci-fi consoles. :)
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Very intersting idea that they have to unity-spaghetti some code on the fly. Rarely have I seen someone try to actually show what ppl do on their sci-fi consoles. :)
Thanks for commenting on that. I was close to giving up on animating the UI stuff because I felt like I was making unnecessary work for myself. Maybe thats the reason you don't see it often, because it takes an extra layer of thought to come up with something? I had the idea while I was using shading nodes for the ships in Blender and thought it could be a fun idea to implement.
Profound reasoning for building a F1 car :)
Absolutely amazing collab !! I loved every scene in this. Splendid reinterpretations and lots of improvements too in regards of clarity of the fight scenes for example. Stellar work of everyone, I'll rewatch this a dozen times to get all the details :)
Wow massive kudos to you for this project ! Regarding all the references I hope you made it into a paper ! It communicates the complex situation very well. - - To simulate different risks of transmission you could add (invisible or marked) zones in the map that elevate risk (mall, sports, or use a noise map since the patients move randomly anyway). Might over-complicate things but since you mention it prominently under limitations.
It really gets frantic in the later stages and shows how hard decisions fall onto the decider.
Thanks again Kamikaye! Your feedback makes me feel validated in more ways than one. You're the second epidemiologist to give a favorable view of the work. And as a long-time active (and decorated) contributor of the Newgrounds community, I hold your opinion as a gamer and game-maker in very high regard indeed.
Thanks as well for giving me an idea I can get excited about for Version 2 of the game.
Cheers!
Really like it ! I think the potential is there, but balancing and ressources would need to open up to provide enough freedom to have more than one solution or BO or it could get frustrating with bigger playfields.
yea
Very nice indeed. Its cool to see how you take on your fantasy to such projects :)
That reminds me a lot of Bladerunner ! I like it a lot ! :)
That's definitely what I was going for! (I used a yamaha CS-80 vst after all) glad you like it :P
Yea one of my fav genres. I'll add it to my synthwave playlist !
ur one an G
yea
I like this a lot, electronic feeling and trance elements in balance. :)
Awesome models and textures ! Reminiscent of things like LEXX and Farscape somehow :)
Very fitting medium for Warhammer art. Captured the noise marine with all the details really well :)
Very fitting cover art ! Very reminiscent of LP covers of the late 70s early 80s
I have a PhD in bioinformatics and art is my hobby.
Age 37
PhD
Hamburg - Germany
Joined on 7/16/09