While pondering abut my game creation ambitions from time to time I keep researching and creating asset pipelines. Since pixel graphic games are going through a strong revival why not create a pipeline for pixelated art. I'm not a pixel artist though, I paint in broad strokes, I occasionaly use Magica Voxel. But I'm also a imaging guy, so maybe imaging can do something here.
Converting isometric renders to convincing pixel assets includes more than just lowering the resolution. But it's an important step. At the right time.
For this image I took a recent Magica Voxel building that I rendered with a randomly generated baseplate (I made a script that generates these). Reduced the resolution with a 15x15 pixelation filter in Krita and applied a local Variance Normalization with an amplitude of about 15. This really rescues all the faint edges and crannies and creates an overall more sharp image while preserving the solid black for the alpha channel.
Do you enjoy reading technical things like that ?
Let me know what you think !